![]() One of the reasons that we set it aside was that mobile games are a weird market. We had other projects we wanted to get experimenting with and we kind of put it on the back burner.Īnd then three years later Netflix reached out to us, with an interest in putting it on their mobile system. But ultimately we were a little bit burned out on it. But we did see that phones would be a possibility. We had a functioning touch interface but it didn’t fit on phones yet. And we probably spent about six months on that content. ![]() Originally posted by Matthew:We actually started on the new content and the touch controls about a year after the initial release. ![]()
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